Jan28

Jerry Beck (bio) has been researching cartoons for more than 30 years, authoring such books as Looney Toons and Merrie Melodies: A Complete Illustrated Guide to the Warner Bros. Cartoons and The 50 Greatest Cartoons. He’s also produced successful cartoon compilations for MGM/UA, worked as VP of Animation at Nickelodeon Movies, and been an animation consultant to Walt Disney Home Video, Warner Home Video, Rhino Records, and many others.

Jerry was gracious enough to take time out of his busy schedule to answer some questions for Animation School Review.

What are you up to these days?

I’m editing a new book, Animation Art, a giant illustrated history of animation from Little Nemo (1908) to Finding Nemo (2003) that will be out in October. I’m also working on bonus materials for the next Looney Tunes Golden Collection and a Tom & Jerry DVD. I’m developing a new cartoon show for Nickelodeon… [but I] can’t talk about that right now. I’m also updating my website Cartoon Research and my weblog Cartoon Brew.

What would you say are the “right” and “wrong” reasons to pursue a career in animation?

The “right” reason is that you love it. It’s in your blood. It’s all you can think about as far as a job is concerned. You love to draw, you love to create jokes, you love to create worlds and characters. The “wrong” reason is to get rich. The people who have made it have been very lucky. It’s very rare.

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Jan28

So, you want to be an animator? Are you ready for the endless hours slaving away as an assistant to an assistant’s assistant? Are you ready to spend every waking hour living, breathing, and drawing animation? If you answered “yes” to those questions, then it’s time to start your career and find an animation school or training program. But with so many schools out there, how do you choose one?

The Fundamentals
First of all, you need a solid foundation in drawing — undoubtedly, the most important element of an animator’s education. All the computer skills in the world can’t mask a bad artist, so make sure that you find a program where you’ll spend the long, necessary hours honing your craft. Ideally, you’ll want a program that offer a combination of drawing opportunities — including life drawing, layout animation, and fundamental drawing studies.

In addition to drawing skills, you’ll need a program that covers the requisite animation skills like storytelling, layout, character design, direction, design, editing, acting and visual communication. Animation skills should include not only a knowledge of fundamentals (weight, movements, timing, reversals, motivational forces and thinking time, etc.), but development in posing, breakdowns, in-betweening, clean-up and special effects (wind, rain, shadows, water, explosions, etc.) as well. A general background in visual communication — including design, composition, texture, color theory — is also key.

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Jan28

The realm of commercial animation is as diverse as the styles and techniques of animation itself. These days, animators can find work in feature films, television, the Internet, CD-ROM production, as well as product design/visualization, architecture, and interior design. And within each of those industries, animators can perform a variety roles.In a future article, we’ll discuss some of those varied industries but, for now, we’ll go over a few different career paths that a film/television animator may choose from.

2-D Animator
2-D Animation may sound old-fashioned in a day and age when computers are everywhere and 3-D animation has taken Hollywood by storm, but 2-D animation continues to be an expanding and popular medium — especially since classical 2-D skills are the foundation for most 3-D work. 2-D animators develop their skills through life drawing, composition, and perspective courses — studying proportion, line of action, structure, and basic anatomy — while working in areas as varied as animation, character design, clean-up, doping, modeling, slugging, and storyboarding.

3-D Animator
3-D animators are occupied with many of the same considerations at their 2-D counterparts — computers don’t get rid of the need for skills in life drawing, concept drawing, composition, character design, etc. 3-D animators will also deal more extensively with modeling, texturing, and lighting in a 3-D environment, often with the use of such software tools and packages as PhotoShop, SoftImage, Alias/Wavefront, Maya, and others.

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Jan28

With so many animation software packages available — ranging from affordable to mind-numbingly expensive — you can’t possibly know them all. But how do you narrow the field? Well, we’ll do that for you. This article will describe a few of the major animation software packages, along with links so you can explore them in further depth and — in some cases — even download a personal trial version.

Keep in mind that even the best computer skills won’t make up for sub-par drawing skills — don’t focus entirely on software (that may be obsolete within a few years) instead of studying the fundamentals! You should also note that, if you’re aiming for a job with one of the big feature animation studios, many of them (such as Pixar) use their own proprietary software.

Adobe Flash
In just a few short years, Adobe Flash has become the de facto standard for producing animation for the web. With vector-based content and streaming data, Flash movies are perfect for the web due to their (usually) quick download time. Adobe has turned Flash into a fairly robust, intensively interactive application environment — allowing developers to build entire e-commerce applications entirely in Flash. And with most current browsers shipping with the Flash Player, the majority of web users can access Flash content without having to download a plug-in.

Homepage: http://www.adobe.com/products/flash/
Trial download available? YES

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Jan28

What type of skills, training, and experience are needed to become a computer animation professional?

One of the hottest job markets out there today is the field of computer animation. With technology getting simpler and its possible applications growing, the number of opportunities for you to become a computer animation professional is on the rise. It’s not as easy as just saying you want to be a computer animator, though. Knowing what skills, training, and experience it takes to be a success is the first step in achieving it.

Computer animation is a unique field in that it requires you to be proficient in both the creative and the technical processes. Having just one of the strengths isn’t enough; you need to be fluent in both the basics of art and the basics of computers.

A solid art foundation where you learn the fundamentals of drawing and color principle is the basis from which the rest of your creative education grows. From there, you can move into two- and three-dimensional illustration, and technical design. These are all important skills to have before actually venturing into digital media training.

With software packages becoming increasingly user-friendly, specific knowledge is no longer a prerequisite to gaining employment. It’s more beneficial to master the core skills that translate from program to program, such as motion capture and texture mapping. By concentrating on being comfortable in the digital medium as a whole, you can widen your employability by not limiting yourself to a program that could very well be defunct in a year.

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Jan28

If you want to become a video game animator, you need to have a variety of skills, including story-telling skills, technical animation skills, and professional skills.

Video games are about characters and the problems they face. That means as a video game animator, you need to know the rudiments of story telling. You need to know how a character reacts in a given plot situation, what drives the character, and how the character responds to any special rules (e.g. no gravity) that operate in the character’s physical world. You must be able to storyboard a character’s actions, or, in some cases, know how to create an animated character from the storyboard others provide you.

You also need technical animation skills. These all involve a degree of artistry, and can range from stop-motion, to hand-drawing, to 2d and 3d computer animation. 3d computer animation skills are especially important for gaming; you use them to depict a character’s interaction with an environment. Essential aspects of 3d animation include creating the character’s body type and physical poses, adding facial expressions to show emotions, creating gaming loops, and lighting the scenes the character takes part in. You may also have to lip-synch the character’s mouth to recorded speech.

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Jan28

What’s the difference between 2D, 3D, and stop action, and what skills do you need for each?

If you are interested in animation, there are a number of different animation styles you can use, including 2D, 3D, and stop-action. Each requires that you have skills in different kinds of technology. All require that you have artistic skills, either in drawing, or, for 3D styles, sculpting or building models.

2D animation is the traditional animation style, used in classic cartoons. It’s also used on many Web pages. If you are a 2D animator, you create a frame-by-frame representation of a character or scene, manually creating the image in each frame. If you’re creating a cartoon, you will likely draw each image using pen and ink. The images are then converted into film or video by a photographic process.

If you are creating an animation for a Web page, you can draw each image and scan it into your computer, you can draw each image using a graphics tablet stylus, or you can create images onscreen using graphics software. Once you have created the images, you can use software such as Flash for tying the images together into an animation that is deliverable over the Internet.

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